Engineering Human-Computer Interaction
Contact: Gaëlle Calvary
Lectures and project: François Bérard (FB) & Gaëlle Calvary (GC) & Tom Jullien (TJ)
Goals
The goal is to master the core principles of human-centered approaches for analyzing, designing, implementing and evaluating interactive systems. At the end, students will be familiar with utility (good coverage of the needs) and usability (good quality of service) in context, the two key properties in Human-Computer Interaction for structuring the development and evaluation of User Interfaces (UI). Principles are applied to graphical UIs, including websites.
Content
The course presents the key steps and models in user-centered design. It also covers ergonomic criteria for sustaining both the design and evaluation of user interfaces.
- Analysis: problem definition and constraints for the solution (in situ observation, models of the user, environment, activity, platform, existing systems, the rationale of the system)
- Design: sketching and external specifications (models of the task, domain, abstract and concrete user interfaces, ergonomic inspection)
- Implementation: rapid prototyping, programming environments, software architecture models
- Evaluation: predictive and experimental, qualitative and quantitative approaches.
The course includes 12h of formal lectures and 21h of project. Each lecture is immediately applied to the project. Therefore it is highly important to attend each session. The project is conducted in groups of 3 students. Students have to analyze a need, and then design, prototype, and evaluate an interactive system. The topic is proposed by the students, and moderated by the teacher. Students have to produce two documents (first analysis and then design) and present their prototype and evaluation (protocol and results) during a defense.
Schedule
Be careful, deadlines are coming quickly short and it is not possible to postpone them. You must work regularly and efficiently from the start of the project. Do not neglect the dependence on the terrain, which requires thoughtful organization.
N° | Date | Type | Topic | Deadlines & Comments |
1 | February 7 | 8:00 Lecture 1 (GC) | Introduction to HCI: motivations and challenges(zooming on analysis) | |
| | 9:45: Lecture 2 (FB) | Introduction to HCI, Framing of the project and creation of groups |
2 | February 14 | 8:00 Lecture 3 (GC) | Validating groups and project topics, beginning of the analysis | Groups created and topics validated |
| | 9:45 Project 1 (TJ) | Analysis | |
3 | February 21 | 8:00 Project 2 (TJ) | Analysis | |
| | 9:45 Lecture 4 (FB) | Psychology | |
4 | February 28 | 8:00 Lecture 5 (GC) | Mock-up vs prototyping | Requirements Document to be delivered on March 3rd |
| | 9:45 Project 3 (TJ) | Analysis | |
5 | March 14 | 8:00 Lecture 6 (GC) | DESIGN >>> Ergonomic vs. software design |
| | 9:45 Project 4 (TJ) | Beginning of design | |
6 | March 21 | 8:00 Project 5 (TJ) | Design | |
| | 9:45 Lecture 7 (FB) | User Action Notation | |
7 | March 28 | 8:00 Project 6 (TJ) | Design | |
| | 9:45 Lecture 8 (FB) | Evaluation | External Specifications Document to be delivered on March 28 |
8 | April 4 | 8:00 Project 7 (TJ) | Evaluation and prototyping | |
| | 9:45 Project 8 (TJ) | Evaluation and prototyping | |
9 | April 11 | 8:00 Project 9 (TJ) | Evaluation and prototyping | |
| | 9:45 Project 10 (TJ) | Evaluation and prototyping | |
10 | April 18 | 8:00 Project 11 (TJ) | Evaluation and prototyping | |
| | 9:45 Project 12 (TJ) | End of evaluation and prototyping | |